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Make it make sense, because I cannot.
Inconsistencies in writing are my pet peeve and this drama was full of them - from the characters' actions and personality traits to ever changing rules and types of games. It's a show I would enjoy far more if I did not use my brain while watching.
To be perfectly honest, I loved the first two episodes. I was ready for either clever or violent games that Arisu tries to solve. But as the drama progressed, the characters completely lost their wits and the games became painfully predictable.
Arisu ⇢ Keeping the character smart only when the plot needs it.
I'm sorry for the writers, but you cannot present your characters as this genius with an almost photographic memory in episode one, to turn him into a complete idiot in the 2nd half of the show. One episode he assesses the game based on the information he gained, taking into consideration different options and overall the type of the game that is indicated by the card's symbols, the other time he has his brain just turned off and runs. Well written and consistent character? Not this one.
Games ⇢ No one cares about the rules, not even creators.
What's the point in introducing the symbols as a game categorizations, when you just completely ignore it later on? How is the first game team battle, when it completely relies on wits? Or The Witch Hunt game, which again could be won only by using your brain and wits. Or the bus game which was a team battle, but had NOTHING to do with teamwork and again, needed a brain to solve it and understand the rules. The only game that truly fitted the category given was the wolf and the lambs game in episode three. It was pure survival based on betrayal. No double meaning, no hidden ways out.
The male lead should also be dead. When The Witch Hunt begins, his Visa is said to expire tomorrow. Since he was not part of The Witch Hunt game (he did not register before the game started by scanning his face on the phone), he did not gain additional 10 days to his Visa. They did not play any games after that. Unless they found the hiding spot of the Dealers right the next day, and he joins the new game right away, he should be dead. Or the game was just paused after the Beach event, but that makes no sense, since the events in the Beach did not affect all the players in that game world.
Predictable outcomes ⇢ The games that did not surprise me.
The games were either laughably easy to solve and I hated the characters for not understanding them, or were impossible to beat and you just knew from the start which character would come out of it alive. Because of that, there was no element of surprise or excitement. More often than not, it was just me watching idiots dying and feeling nothing about it.
Players ⇢ collective 10 points IQ
I get it, most people are not amazingly smart, but I did not expect everyone to be. I just wanted them to try to survive, but I felt like most people were working hard to die. The best example was The Witch Hunt. The rule was clear: burn the witch in the Fire of Judgement. So what do most characters start to do? Kill everyone. Which is the least logical thing to do, because it's impossible to move all the bodies to a Fire of Judgment in the limited time. They set themselves up for failure. When the two characters next to the pool said "We killed so many people and yet we still did not find the witch"... well you won't know if you found her or not, because you are just leaving the bodies here, when the rule said you need to burn the witch in the Fire of Judgment. No one cared about survival and winning the game. And while they explained that it was Aguni's plan for everyone to die and not solve the game, it did not excuse all the other people. Kill everyone, but remember, you need to burn them in the Fire of Judgement - the rules were simple.
You cannot claim this show is a commentary on how people turn into the worst version of themselves in life or death situations, and when their survival instinct kicks in, because the majority of the characters didn't even try hard to survive...
Out of place emotional elements ⇢ The lack of proper characters exposition.
I'm not gonna cry during the emotional game of hearts, where two friends are giving up their lives for the 3rd one, when the writers did nothing to make me care and connect to these characters in the first place. Each and every death in this show evokes in me this reaction: oh... ok. They gave some flashbacks about some characters' pasts, but more often than not, it was too little too late.
Still camera shots ⇢ The directing beauty
I'm honestly exhausted with all the shaky camera work and angles changing every few milliseconds style of presenting scenes that is used in many shows. I truly appreciated how calm the directing here was, especially taking into consideration the chaotic tone of the plot itself. Loved the opening shots of the empty city used in a few episodes. I took a ridiculous amount of screenshots - this show was truly an aesthetic masterpiece for me, perfectly fitting my taste.
Aguni ⇢ The one that made me care and surprised me
Taking into consideration the fact this is not a character driven drama and most of the characters don't have much depth (it's really superficial), it did not even cross my mind that there could be more to Aguni than just rivalry with his old friend. Slowly discovering his past and his role in The Beach was quite a nice side plot line, and even though him killing the Hatter was obvious, the reasoning behind it caught me off guard and I appreciate that.
Overall, the first two episodes were too good, which ruined the rest of the series for me. They got me excited for some smart games that will make my brain cells do some workout, but the show never delivered after that. Each episode was more disappointing than the previous one. I wanted to immerse myself in the show, try to solve the games with the characters, and wonder if I would survive... but I guess "the game master" was not clever enough to create truly challenging tasks. There were many rules introduced, but when you truly try to digest and understand them, you find out, nothing made any sense.
To be perfectly honest, I loved the first two episodes. I was ready for either clever or violent games that Arisu tries to solve. But as the drama progressed, the characters completely lost their wits and the games became painfully predictable.
Arisu ⇢ Keeping the character smart only when the plot needs it.
I'm sorry for the writers, but you cannot present your characters as this genius with an almost photographic memory in episode one, to turn him into a complete idiot in the 2nd half of the show. One episode he assesses the game based on the information he gained, taking into consideration different options and overall the type of the game that is indicated by the card's symbols, the other time he has his brain just turned off and runs. Well written and consistent character? Not this one.
Games ⇢ No one cares about the rules, not even creators.
What's the point in introducing the symbols as a game categorizations, when you just completely ignore it later on? How is the first game team battle, when it completely relies on wits? Or The Witch Hunt game, which again could be won only by using your brain and wits. Or the bus game which was a team battle, but had NOTHING to do with teamwork and again, needed a brain to solve it and understand the rules. The only game that truly fitted the category given was the wolf and the lambs game in episode three. It was pure survival based on betrayal. No double meaning, no hidden ways out.
The male lead should also be dead. When The Witch Hunt begins, his Visa is said to expire tomorrow. Since he was not part of The Witch Hunt game (he did not register before the game started by scanning his face on the phone), he did not gain additional 10 days to his Visa. They did not play any games after that. Unless they found the hiding spot of the Dealers right the next day, and he joins the new game right away, he should be dead. Or the game was just paused after the Beach event, but that makes no sense, since the events in the Beach did not affect all the players in that game world.
Predictable outcomes ⇢ The games that did not surprise me.
The games were either laughably easy to solve and I hated the characters for not understanding them, or were impossible to beat and you just knew from the start which character would come out of it alive. Because of that, there was no element of surprise or excitement. More often than not, it was just me watching idiots dying and feeling nothing about it.
Players ⇢ collective 10 points IQ
I get it, most people are not amazingly smart, but I did not expect everyone to be. I just wanted them to try to survive, but I felt like most people were working hard to die. The best example was The Witch Hunt. The rule was clear: burn the witch in the Fire of Judgement. So what do most characters start to do? Kill everyone. Which is the least logical thing to do, because it's impossible to move all the bodies to a Fire of Judgment in the limited time. They set themselves up for failure. When the two characters next to the pool said "We killed so many people and yet we still did not find the witch"... well you won't know if you found her or not, because you are just leaving the bodies here, when the rule said you need to burn the witch in the Fire of Judgment. No one cared about survival and winning the game. And while they explained that it was Aguni's plan for everyone to die and not solve the game, it did not excuse all the other people. Kill everyone, but remember, you need to burn them in the Fire of Judgement - the rules were simple.
You cannot claim this show is a commentary on how people turn into the worst version of themselves in life or death situations, and when their survival instinct kicks in, because the majority of the characters didn't even try hard to survive...
Out of place emotional elements ⇢ The lack of proper characters exposition.
I'm not gonna cry during the emotional game of hearts, where two friends are giving up their lives for the 3rd one, when the writers did nothing to make me care and connect to these characters in the first place. Each and every death in this show evokes in me this reaction: oh... ok. They gave some flashbacks about some characters' pasts, but more often than not, it was too little too late.
Still camera shots ⇢ The directing beauty
I'm honestly exhausted with all the shaky camera work and angles changing every few milliseconds style of presenting scenes that is used in many shows. I truly appreciated how calm the directing here was, especially taking into consideration the chaotic tone of the plot itself. Loved the opening shots of the empty city used in a few episodes. I took a ridiculous amount of screenshots - this show was truly an aesthetic masterpiece for me, perfectly fitting my taste.
Aguni ⇢ The one that made me care and surprised me
Taking into consideration the fact this is not a character driven drama and most of the characters don't have much depth (it's really superficial), it did not even cross my mind that there could be more to Aguni than just rivalry with his old friend. Slowly discovering his past and his role in The Beach was quite a nice side plot line, and even though him killing the Hatter was obvious, the reasoning behind it caught me off guard and I appreciate that.
Overall, the first two episodes were too good, which ruined the rest of the series for me. They got me excited for some smart games that will make my brain cells do some workout, but the show never delivered after that. Each episode was more disappointing than the previous one. I wanted to immerse myself in the show, try to solve the games with the characters, and wonder if I would survive... but I guess "the game master" was not clever enough to create truly challenging tasks. There were many rules introduced, but when you truly try to digest and understand them, you find out, nothing made any sense.
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